Nathanial Martin
Tools Programmer, Games/Software
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AutoBattle RPG
A complete but short incremental game that automatically fights monsters every 6 seconds. Features progression through leveling and gaining stats and randomized equipment drops with rarities.
Read more...More Projects
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Pathfinding Algorithm Visualizer
React
TypeScript
Vite
A web-based visualizer for pathfinding algorithms like A* and Dijkstra's.
Onslaught Idle
C#
Unity
Python (old prototype)
JavaScript (old prototype)
A much larger remake of the original AutoBattle RPG with a focus on dev tool creation and deeper progression.
Flameo Platformer
C#
Unity
A gamejam platformer focused on fast-paced movement and momentum.