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Onslaught Idle
A much larger remake of the original AutoBattle RPG with a focus on dev tool creation and deeper progression.
C#
Unity
Python (old prototype)
JavaScript (old prototype)
Battle monsters automatically based on attack speed and gain randomized loot impacted by enemy level and rarity modifiers. Will contain multiple other mechanics to progress which will impact the "base" game. Still in early development, and currently being refactored from Python to Unity.
Screenshots